For this Ubisoft NEXT 2020 tech art challenge, I mainly focused on procedurally creating tools that can also be used for many purposes, even for another project. Since I got into programming and 3D modeling, I have always been interested in “content creation automation” as it makes everything efficient and doesn't make me do the same work many times.
It was a pleasure to participate in this challenge. although it does not look as great as I expected, I learned a lot of things I can do and improve.
the total number of objects used are 44, excluding the main character BCC-410.